AI Insights · Timothy · March 2024
Top 5 Basketball Games on Android in Venezuela for Q1 2024
Explore the performance of the top 5 basketball games on the Android platform in Venezuela during Q1 2024, covering weekly downloads, revenue, and active user trends.
In Q1 2024, the top 5 basketball games on the Android platform in Venezuela showed varying performance trends. Here’s a detailed look at their metrics.
Basketball Arena: Online Game from Masomo Gaming saw fluctuating weekly downloads, peaking at 860 in the week of January 22 and then dropping to a low of 88 by early March. Weekly revenue spiked at $123 in mid-January but remained negligible for most of the quarter. Active users also varied, starting at 1.1K in early January, climbing to nearly 2K by January 22, and then gradually declining to around 800 by late March.
Basketball Stars: Multiplayer by Miniclip.com experienced relatively stable weekly downloads, with a significant rise to 5.7K in mid-March. Weekly revenue varied, with minor peaks at $14 in mid-February and late March. Active users were consistent, starting at 12.1K in early January and peaking at 15.9K in mid-March.
The newly released NBA Infinite - PvP Basketball by Level Infinite had an impressive debut, with 29.8K downloads in mid-February, although this figure dropped to around 3.8K by late March. Weekly revenue started at $5 post-launch and saw a gradual increase, reaching $11 in early March. Active users peaked at 30.7K in the week of February 19, before settling at around 20K by the end of the quarter.
NBA 2K24 MyTEAM from 2K, Inc. showed moderate weekly downloads, peaking at 1.7K in mid-February and then stabilizing around 735 by late March. The game saw minimal revenue, with a slight increase to $3 in late March. Active users mirrored the download trends, starting at 157 in late January and peaking at 1.9K in mid-February before leveling off at around 1.8K.
Lastly, NBA 2K Mobile Basketball Game from 2K, Inc. experienced a steady decline in downloads, from 1.7K in early January to around 451 by late March. The game’s revenue remained negligible throughout the quarter. Active users showed a similar pattern, starting at 3.6K in early January and decreasing to around 1.7K by the end of the quarter.
These insights come from Sensor Tower, where more detailed analytics and trends are available.